The Saga begins here!
Airlann. The Source Isle of Magic.
It is the Age of Autumn, the island locked in slow, beautiful death. Nine hundred years have passed since Jerrod II, last of the Goblin Kings, was assassinated by a child. After centuries of tyranny, the bloody days of human rule still haunt the long memories of the Fae. Their resplendent bastions have dwindled despite the peace, all but replaced by the superstitious squalor of mortal Man. The human peasantry cowers in remote villages, defending themselves with weapons of iron.
The Red Caps, a fanatical army of goblins, have marshaled once more, intent on returning Jerrod’s tyrannical bloodline to power. Padric, a human farmhand and friend to the Fae, finds himself in the midst of the growing war. Rosheen, an alluring piskie and Padric’s lifelong friend, struggles to help him survive. They ally themselves with Deglan Loamtoes, a bigoted gnome herbalist, and Pocket, a changeling orphan fostered by the avian Knights of the Valiant Spur.
Beset from all sides by vengeful skin-changers, bloodthirsty marauders and fire-crazed fanatics, these four wayfarers must discover the true identity of Jerrod’s long lost progeny before the goblins reawaken the genocidal soldiers of living iron known as the Forge Born. Can they lay aside their individual prejudices, reveal their long-held secrets, and work with those they distrust to prevent Airlann’s annihilation? Can they stand together to find and destroy the last scion of the Goblin Kings?
It's time to go on Errantry!
The Coburn. Rooster-men of the Tin Isles.
Proud and combative by nature, the coburn are an imposing race. The males, ever protective of their mates, fight to the death if threatened, especially against their own kind. Some, however, pursue a chaste life of chivalry and join the Valiant Spur, an order of coburn knights. Hopeful recruits must replace their drive to breed and covet with a will to serve, allowing only the most resolute to join the ranks of the Knights Errant.
Bantam Flyn, hot-headed squire and wielder of the renowned sword Coalspur, yearns to be one of them.
When Flyn returns to the ancestral stronghold of the Valiant Spur, he finds the castle under siege from within. Malevolent skin-changers, the gruagach, ruthlessly hunt a secret Flyn would die to keep. The swaggering warrior seeks unlikely allies, reinforcing his sharp steel with the keen mind of the castle’s awkward chronicler, Ingelbert Crane, and the incisive tongue of gnome herbalist, Deglan Loamtoes.
Fleeing the reach of the gruagach, the trio become ensnared by a dwarven prophet who believes Flyn to be the foretold slayer of a primordial evil known as the Corpse Eater. Venturing into the unforgiving cold of Middangeard, the companions find themselves far from the Tin Isles and close to the history that shaped the very world. Hindered by giants, trolls, bands of berserkers, throngs of restless dead, and haunted by the howling phantoms of his own barbaric past, Flyn must face an ancient horror that threatens not only his life, but the fate of his entire race.